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The Development of Fall of Tenebris

  • Writer: Po Haoting
    Po Haoting
  • Dec 7, 2021
  • 1 min read

Updated: Dec 8, 2021


Introduction

Period: OCT 2020 - MAR 2021

Deployment Platform: Android Devices



My Responsiblity & Role:

Team Leader, UI Design, Enemy Behaviour Design, Level Design, Game Design


Introduction

Fall of Tenebris is a project for the Singapore Games Association (SGGA) where we developed a 2D mobile platformer set within a pandemic ridden Medieval Europe where you play as both Eyka and Raul in their journey to the castle of Tenebris


This was a much more refined version as compared to regression, with my main goal of this project being to experiment with newer features such as a tag team system


Gameplay Video




Design Document

For more Information on the game's mechanics, asthetics and UI, please visit the design document




 
 
 

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