top of page
Search

The Development of Fall of Tenebris

Writer's picture: Po HaotingPo Haoting

Updated: Dec 8, 2021


Introduction

Period: OCT 2020 - MAR 2021

Deployment Platform: Android Devices



My Responsiblity & Role:

Team Leader, UI Design, Enemy Behaviour Design, Level Design, Game Design


Introduction

Fall of Tenebris is a project for the Singapore Games Association (SGGA) where we developed a 2D mobile platformer set within a pandemic ridden Medieval Europe where you play as both Eyka and Raul in their journey to the castle of Tenebris


This was a much more refined version as compared to regression, with my main goal of this project being to experiment with newer features such as a tag team system


Gameplay Video




Design Document

For more Information on the game's mechanics, asthetics and UI, please visit the design document




16 views0 comments

Recent Posts

See All

Comments


Post: Blog2 Post
bottom of page