![](https://static.wixstatic.com/media/17e3fa_12b63650bc3d4ecf80c934e1029c9985~mv2.png/v1/fill/w_980,h_492,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/17e3fa_12b63650bc3d4ecf80c934e1029c9985~mv2.png)
Introduction
Period: OCT 2020 - MAR 2021
Deployment Platform: Android Devices
My Responsiblity & Role:
Team Leader, UI Design, Enemy Behaviour Design, Level Design, Game Design
Introduction
Fall of Tenebris is a project for the Singapore Games Association (SGGA) where we developed a 2D mobile platformer set within a pandemic ridden Medieval Europe where you play as both Eyka and Raul in their journey to the castle of Tenebris
This was a much more refined version as compared to regression, with my main goal of this project being to experiment with newer features such as a tag team system
Gameplay Video
Design Document
For more Information on the game's mechanics, asthetics and UI, please visit the design document
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