The Development of Fall of Tenebris
- Po Haoting
- Dec 7, 2021
- 1 min read
Updated: Dec 8, 2021

Introduction
Period: OCT 2020 - MAR 2021
Deployment Platform: Android Devices
My Responsiblity & Role:
Team Leader, UI Design, Enemy Behaviour Design, Level Design, Game Design
Introduction
Fall of Tenebris is a project for the Singapore Games Association (SGGA) where we developed a 2D mobile platformer set within a pandemic ridden Medieval Europe where you play as both Eyka and Raul in their journey to the castle of Tenebris
This was a much more refined version as compared to regression, with my main goal of this project being to experiment with newer features such as a tag team system
Gameplay Video
Design Document
For more Information on the game's mechanics, asthetics and UI, please visit the design document
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